

Each piece of Lore will have a few challenge aspects that will hint at what you should do with them, so you’re not completely in the dark about things.ĭuring your time as a Cultist leader, you’ll encounter various events and situations.
CULTIST SIMULATOR WIKI UPGRADE
You can upgrade your Lore fragments, as well as downgrade or subvert them, using the Study verb for various results. If you wish to become a Priest, for example, you’ll need a lot of Health and a great deal of Reason or Passion to be a successful leader. Once you’ve chosen which Cult you wish to rule, you’ll then add Reason, Passion or Health as appropriate. Grail - Order of the Bloody Cup - the mysteries of birth, blood, and appetite.Winter - Children of Silence - to the silence that comes and the cold that ends.Secret Histories - Society of St Hydra - to the study of the five Histories and their thousand demi-real.Forge - Unflinching Order - to fire that changes and remakes.Moth - Wildwood Club - chaos and the unexpected Hours.Heart - Temple Unceasing - dedicated to the drumbeat which can never end.Edge - Church of the Bright Edge - dedicated to the Hours of struggle and conquest.Lantern - Mirror of Glory - dedicated to the understanding of the Light that leaks from a fiercer place.Knock - Society of the Holy Wound - dedicated to the Hours which open doors.


Each one has specific Lore attached to it, which will help you choose which Doctrine you wish to follow. There are nine Cults to choose from, each dedicated to a specific guiding principle.
CULTIST SIMULATOR WIKI HOW TO
Now that you know how to get started, let’s take a look at the different Cults you can choose from. Reading books will unlock more lore about your Cult, as will Dreaming and visiting the Hours - otherworldly gods - at the Mansus. To order your new Followers around, use the Talk verb with them and select a Cult card.

Then, you’ll need to choose a desire or reason, like Passion, to convince your Acquaintance to join your Cult.
CULTIST SIMULATOR WIKI PLUS
After that, you’ll need to choose your founding principle card - that is, the Cult you wish to form - plus some lore that you have discovered. You’ll need to choose a verb, which would be Talk in this instance, plus an Acquaintance to talk to. Let’s look at an example of how to set up your Cult. There’s a tonne of lore in Cultist Simulator for each Cult, each with their own special items, tomes and histories. There are nine possible Cults to choose from, and you’ll need to speak with followers, go on Expeditions, conduct Rites and Summonings and Dream your way through the Mansus House to unlock hidden knowledge. You’ll need income to survive, so you’ll need to work a job or head out on Expeditions if you have the resources. Click on a card to learn more about it and to see it’s aspects, which will indicate if it’s an ingredient or if an acquaintance is mortal or not. You combine cards by using a variety of verb tokens, such as Work, Dream or Explore. Each combination of cards is done with a clear goal in mind and you want to pick the cards that seem most likely to achieve your desired outcome. It’s not always clear what you’re supposed to be doing in Cultist Simulator as there's no tutorial to speak of, so we’ve created this beginner’s guide to get you up to speed with the Occult.Ĭultist Simulator uses cards to help you make decisions. The Anthology Edition comes with the base game and all the Cultist Simulator DLC so far, meaning that there are more choices - and mistakes - to make. Cultist Simulator’s Anthology Edition is now out in the wild, with all new cards and experimentation to indulge in.
